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(Ebook) Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Premier Reference Source) by Young Kyun Baek ISBN 9781615207138, 9781615207145, 1615207139, 1615207147

  • SKU: EBN-1767724
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Instant download (eBook) Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Premier Reference Source) after payment.
Authors:Young Kyun Baek
Pages:359 pages.
Year:2010
Editon:First
Publisher:Information Science Reference
Language:english
File Size:4.18 MB
Format:pdf
ISBNS:9781615207138, 9781615207145, 1615207139, 1615207147
Categories: Ebooks

Product desciption

(Ebook) Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study (Premier Reference Source) by Young Kyun Baek ISBN 9781615207138, 9781615207145, 1615207139, 1615207147

In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.
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