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27 reviewsISBN-10 : 1556229127
ISBN-13 : 978-1598221107
Author: Richard Rouse, Steve Ogden
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World
“Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine
In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Chapter 1: what Players Want
Chapter 2: Interview: Sid Meier
Chapter 3: Brainstorming a Game Idea: Gameplay, Technology, and Story
Chapter 4: Game Analysis: Centipede
Chapter 5: Focus
Chapter 6: Interview: Ed Logg
Chapter 7: The Elements of Gameplay
Chapter 8: Game Analysis: Tetris
Chapter 9: Artificial Intelligence
Chapter 10: Interview: Steve Meretzky
Chapter 11: Storytelling
Chapter 12: Game Analysis: Loom
Chapter 13: Multi-Player
Chapter 14: Interview: Chris Crawford
Chapter 15 Getting the Gameplay Working
Chapter 16: Game Analysis: Myth: The Fallen Lords
Chapter 17: Game Development Documentation
Chapter 18: Interview: Jordan Mechner
Chapter 19: The Design Document
Chapter 20: Game Analysis: the Sims
Chapter 21: Designing Design Tools
Chapter 22: Interview: Will Wright
Chapter 23: level Design
Chapter 24: Game Analysis: Grand theft Auto III
Chapter 25: Playtesting
Chapter 26: Interview: Doug Church Conclusion
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Tags: Game design, theory, practice, Richard Rouse, Steve Ogden