logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Game design theory and practice 1st edition by Richard Rouse, Steve Ogden 1556229127

  • SKU: EBN-2124594
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

5.0

27 reviews
Instant download (eBook) Game design: theory & practice after payment.
Authors:Richard Rouse, Steve Ogden
Pages:723 pages.
Year:2005
Editon:2
Publisher:Jones & Bartlett Learning
Language:english
File Size:12.7 MB
Format:pdf
ISBNS:1556229127
Categories: Ebooks

Product desciption

(Ebook) Game design theory and practice 1st edition by Richard Rouse, Steve Ogden 1556229127

Game design: theory and practice 1st edition by Richard Rouse, Steve Ogden - Ebook PDF Instant Download/DeliveryISBN:  1556229127, 978-1598221107

Full download Game design: theory and practice 1st edition after payment.



Product details:

ISBN-10 :  1556229127

ISBN-13 : 978-1598221107

Author:   Richard Rouse, Steve Ogden 

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World
“Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine

In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

 

Game design: theory and practice 1st Table of contents:

Chapter 1: what Players Want

Chapter 2: Interview: Sid Meier

Chapter 3: Brainstorming a Game Idea: Gameplay, Technology, and Story

Chapter 4: Game Analysis: Centipede

Chapter 5: Focus 

Chapter 6: Interview: Ed Logg

Chapter 7: The Elements of Gameplay

Chapter 8: Game Analysis: Tetris

Chapter 9: Artificial Intelligence

Chapter 10: Interview: Steve Meretzky

Chapter 11: Storytelling

Chapter 12: Game Analysis: Loom

Chapter 13: Multi-Player

Chapter 14: Interview: Chris Crawford

Chapter 15 Getting the Gameplay Working

Chapter 16: Game Analysis: Myth: The Fallen Lords

Chapter 17: Game Development Documentation

Chapter 18: Interview: Jordan Mechner

Chapter 19: The Design Document

Chapter 20: Game Analysis: the Sims

Chapter 21: Designing Design Tools

Chapter 22: Interview: Will Wright

Chapter 23: level Design

Chapter 24: Game Analysis: Grand theft Auto III

Chapter 25: Playtesting

Chapter 26: Interview: Doug Church Conclusion 

 

People also search for Game design: theory and practice 1st:

game design theory and practice pdf
    
game design research an introduction to theory & practice
    
game design theory and practice richard rouse
    
game design theory and practice second edition
    
game design rules

 

Tags: Game design, theory, practice, Richard Rouse, Steve Ogden

*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products