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EbookNice Team
Status:
Available4.4
16 reviewsVirtual reality (VR) is an emerging medium used in work, play and learning. We review experimental research in VR spanning three decades of scholarship. Instead of exhaustively representing the landscape, our unique contribution is providing in-depth reviews of canonical psychological fndings balanced across various domains within psychology. We focus on fve fndings: the beneft of being there depends on the activity; self-avatars infuence behaviour; procedural training works better than abstract learning; body tracking makes VR unique; and people underestimate distance in VR. These fndings are particularly useful to social scientists who are new to VR as a medium, or those who have studied VR but have focused on specifc psychological subfelds (for example, social, cognitive or perceptual psychology). We discuss the relevance for researchers and media consumers and suggest future areas for human behaviour research.