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ISBN 10: 1941270123
ISBN 13: 9781941270127
Author: Mark Dvoretsky
The Fourth Edition of a Modern Classic
When you are serious about improving your endgame skills, it is time for Dvoretsky's Endgame Manual. Perhaps the best known and most respected instructor of world class chessplayers, Mark Dvoretsky has produced a comprehensive work on the endgame that will reward players of all strengths. For those ready to immerse themselves in endgame theory, there may be no better manual available today.
But, even if you do not play at master level, the book has been designed to help your endgame too. Basic theories and "must-know" concepts are highlighted in blue. You may skip the more complex analysis, focus on the text in blue, and still improve your endgame technique.
When it appeared in 2003, the first edition of Dvoretsky's Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame. The enlarged and revised Fourth Edition is better than ever!
"I am sure that those who study this work carefully will not only play the endgame better, but overall, their play will improve. One of the secrets of the Russian chess school is now before you, dear reader!" - From the Foreword to the First Edition by Grandmaster Artur Yusupov
"Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations... What really impresses me is the deep level of analysis in the book... All I can say is: This is a great book. I hope it will bring you as much pleasure as it has me." - From the Preface to the First Edition by International Grandmaster Jacob Aagaard
Here's what they had to say about the First Edition:
"Dvoretsky's Endgame Manual ... may well be the chess book of the year... [It] comes close to an ultimate one-volume manual on the endgame." - Lubomir Kavalek in his chess column of December 1, 2003 in the Washington Post.
"Dvoretsky's Endgame Manual is quite simply a masterpiece of research and insight. It is a tremendous contribution to endgame literature, certainly the most important one in many years, and destined to be a classic of the literature (if it isn't already one). The famous trainer Mark Dvoretsky has put together a vast number of examples that he has not only collected, but analysed and tested with some of the world's strongest players. This is a particularly important book from the standpoint of clarifying, correcting, and extending the theory
Chapter 1 Pawn Endgames
Key Squares
Corresponding Squares
Opposition
Mined Squares
Triangulation
Other Cases of Correspondence
King vs. Passed Pawns
The Rule of the Square
Réti's Idea
The Floating Square
Three Connected Pawns
Queen vs. Pawns
Knight or Center Pawn
Rook or Bishop's Pawn
Pawn Races
The Active King
zugzwang
Widening the Beachhead
The King Routes
Zigzag
The Pendulum
Shouldering
Breakthrough
The Outside Passed Pawn
Two Rook's Pawns with an Extra Pawn on the Opposite Wing
The Protected Passed Pawn
Two Pawns to One
Multi-Pawn Endgames
Undermining
Two Connected Passed Pawns
Stalemate
The Stalemate Refuge
"Semi-Stalemate"
Reserve Times
Exploiting Reserve Tempi
Steinitz's Rule
The g- and h-Pawns vs. the h-Pawn
The f- and h-Pawns vs. the h-Pawn
Both Sides have Reserve Tempi
Chapter 2 Knights versus Pawns
King in the Corner
Mate
Drawn Positions
Knight vs. Rook's Pawn
The Knight Defends the Pawn
Chapter 3 Knight Endgames
The Deflecting Knight Sacrifice
Botvinnik's Formula
Pawns on the Same Side
Chapter 4 Bishop versus Pawns
The Elementary Fortresses
Bishop and Rook's Pawn
Pawns at h6 and h7
Pawns at g6 and g7
Bishop at h7 and Pawn at g6
Bishop vs. Disconnected Pawns
Bishop vs. Connected Pawns
Chapter 5 Opposite-color Bishops
The Most Important Rules
Bishop and Two Connected Pawns vs. Bishop
Separated Passed Pawns
The King Blockades the Passed Pawn
The Bishop Restrains the Passed Pawn
Chapter 6 Bishops of the Same Color
Minimal Material
Bishop and Pawn vs. Bishop
Transposition to Positions with One Pawn
Interference
The Bad Bishop
Fixing Pawns
zugzwang
Pawns Which Do Not "Play by the Rules"
Barrier
Chapter 7 Bishop versus Knight
Bishop and Pawn vs. Knight
Knight and Pawn vs. Bishop
The Bishop is Superior to the Knight
Cutting the Knight Off
Fixing the Pawns
The Passed Pawn
An Open Position, A More Active King
Defensive Methods with a Knight against a Bishop
The Knight is Superior to the Bishop
Domination and Knight Forks
Fixing the Pawns
Closed Position, Bad Bishop
Chapter 8 Rook versus Pawns
Rook vs. Pawn
"Moving Downstairs"
Cutting the King Off
Pawn Promotion to a Knight
Stalemate
An Intermediate Check for a Gain of Tempo
Shouldering
Outflanking
Rook vs. Connected Pawns
Rook vs. Separated Pawns
Chapter 9 Rook Endgames
Rook and Pawn vs. Rook
The Pawn on the Seventh Rank
The Pawn on the Sixth Rank
The Pawn on the Fifth Rank
The Umbrella
The Pawn Has Not Crossed the Mid-line
A Rook and a Rook's Pawn vs. a Rook
The King is in Front of Its Own Pawn
The Rook is in Front of the Pawn and the Pawn Is on the Seventh Rank
The Rook is in Front of the Pawn and the Pawn Is on the Sixth Rank
a- and h-Pawns
A Rook and Two Pawns vs. a Rook
Doubled Pawns
Connected Pawns
f- and h-Pawns
Other Pairs of Disconnected Pawns
A Far Advanced Passed Pawn
Transition to a Rook vs. Pawns Endgame
Lasker's Idea
A Rook and Two Pawns vs. a Rook and Pawn
All Pawns are on the Same Wing
Pawns on Opposite Wings
Disconnected Pawns, One of them is Passed
Four Pawns vs. Three on the Same Wing
Balance on One Wing and an Extra Pawn on Another
The Rook Behind its Own Pawn
The Rook in Front of the Pawn, with the Pawn on the Seventh Rank
The Rook in Front of the Pawn, with the Pawn on the Sixth Rank
A Knight's Pawn
The Rook at the Side of the Pawn
Common Observations about Endgames with Many Pawns
The Rook's Activity
The King's Activity
King on the Edge
Cutting the King Off
Akiba Rubinstein's Masterpiece
Chapter 10 Rook versus Knight
The Lone Knight
Rook and Pawn vs. Knight and Pawn
Multi-Pawn Endgames
Pawns on One Side of the Board
Pawns on Both Sides
When the Knight is Stronger than the Rook
Chapter 11 Rook versus Bishop
The Lone Bishop
The Dangerous Corner
The Safe Corner
A Bishop's Pawn
Rook and Pawn vs. Bishop and Pawn
The Pawns are on the Same File or on Adjacent Files
Rook Pawns
Two Pawns vs. Two on the Same Wing
Three Pawns vs. Three on the Same Wing
Chapter 12 Queen Endgames
Queen and Pawn vs. Queen
Winning Tactical Tricks
Defensive Tactics
Pawns on the Same Wing
A Passed Pawn
An Active Queen
Chapter 13 Queen versus Rook
A Solitary Rook
Queen vs. Rook and Pawn
The Rook behind the Pawn
The Pawn on the Seventh Rank
The Pawn on the Sixth Rank
A Knight Pawn on the Fifth or Sixth Rank
Queen and Pawn vs. Rook and Pawn
Passed Pawns
Pawns on Adjacent Files
A Fortress with Multiple Pawns
Chapter 14 Other Material Relations
Two Extra Pieces
Checkmating with Bishop and Knight
Checkmating with Two Knights
Rook and Knight vs. Rook
Rook and Bishop vs. Rook
Without Pawns
With Pawns
An Extra Bishop or Knight with Queens or Minor Pieces
Rook vs. Two Minor Pieces
Queen vs. Various Pieces
Queen vs. Two Rooks
Chapter 15 General Endgame Ideas
King's Activity
Pawn Power
zugzwang
Fortresses
A Fortified Camp
A Pawn Barrier
An Imprisoned King
An Imprisoned Piece
Binding
Stalemate
Checkmate
Domination
Chapter 16 Solutions
Bibliography
Indexes
Index of Players
Index of Composers and Analysts
Index of Strategic and Tactical Techniques
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Tags: Mark Dvoretsky, Dvoretsky s Endgame, Endgame Manual