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(Ebook) Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design by Chris Solarski ISBN 9780823098484, 9780823098477, 0823098486, 0823098478

  • SKU: EBN-28376778
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Instant download (eBook) Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design after payment.
Authors:Chris Solarski
Pages:240 pages.
Year:2012
Editon:1
Publisher:National Geographic Books
Language:english
File Size:20.54 MB
Format:pdf
ISBNS:9780823098484, 9780823098477, 0823098486, 0823098478
Categories: Ebooks

Product desciption

(Ebook) Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design by Chris Solarski ISBN 9780823098484, 9780823098477, 0823098486, 0823098478

Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.

Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.

Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.
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