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(Ebook) Design Thinking for Visual Communication 2nd Edition by Gavin Ambrose ISBN 1472572718 9781472572714

  • SKU: EBN-36031880
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Authors:Gavin Ambrose
Pages:192 pages.
Year:2015
Publisher:Fairchild Books
Language:english
File Size:20.59 MB
Format:pdf
ISBNS:9781472572714, 9781474223515, 9781350040571, 9781472572721, 1472572718, 1474223516, 1350040576, 1472572726, B071JM3JCB
Categories: Ebooks

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(Ebook) Design Thinking for Visual Communication 2nd Edition by Gavin Ambrose ISBN 1472572718 9781472572714

(Ebook) Design Thinking for Visual Communication 2nd Edition by Gavin Ambrose - Ebook PDF Instant Download/Delivery: 1472572718, 9781472572714
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Product details:

ISBN 10: 1472572718 
ISBN 13: 9781472572714
Author: Gavin Ambrose

How do you start a design project? How can you generate ideas and concepts in response to a design brief? How do other designers do it? This book will answer all these questions and more. Now in its second edition, the highly popular Design Thinking for Visual Communication identifies methods and thought processes used by designers in order to start the process that eventually leads to a finished piece of work. Step-by-step guidance for each part of the process is highlighted by real-life case studies, enabling the student to see teaching in practice. This focus on ideas and methods eschews an abstract, academic approach in favour of a useable approach to design as a problem-solving activity. The new edition now includes contributions from a broader international range of design practices and adds depth to existing case studies by looking in greater detail at some of the processes used.

(Ebook) Design Thinking for Visual Communication 2nd Table of contents:

  1. Introduction
  2. Stages of thinking
  3. Stage 1 – Define
  4. Stage 2 – Research
  5. Stage 3 – Ideate
  6. Stage 4 – Prototype
  7. Stage 5 – Select
  8. Stage 6 – Implement
  9. Stage 7 – Learn
  10. Industry view: NB Studio
  11. Research
  12. Identifying drivers
  13. Information gathering
  14. Target groups
  15. Samples and feedback
  16. Industry view: Tanner Christensen
  17. Idea generation
  18. Basic design directions
  19. Questions and answers
  20. Themes of thinking Inspiration and references
  21. Inspiration and references
  22. Brainstorming
  23. Value
  24. Inclusion
  25. Sketching
  26. Industry view: Planning Unit
  27. Refinement
  28. Thinking in images
  29. Thinking in signs
  30. Appropriation
  31. Humor
  32. Personification
  33. Visual metaphors
  34. Modification
  35. Thinking in words
  36. Type ‘faces’
  37. Thinking in shapes
  38. Thinking in color
  39. Thinking in technology
  40. Industry view: Lavernia & Cienfuegos
  41. Prototyping
  42. Developing designs
  43. 'Types’ of prototype
  44. Vocabulary
  45. What to do if you get stuck
  46. Industry view: Second Story
  47. Implementation
  48. Format
  49. Materials
  50. Finishing
  51. Media
  52. Scale
  53. Series/Continuity
  54. Industry view: Design is Play
  55. Exercises
  56. Glossary

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Tags: Gavin Ambrose, Design, Visual

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