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(Ebook) DarkBASIC Pro Game Programming 2nd Edition by Jonathan S Harbour, Joshua R Smith ISBN 1598632876 9781598632873

  • SKU: EBN-1938840
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Authors:Jonathan S. Harbour, Joshua R. Smith
Pages:616 pages.
Year:2006
Editon:2
Language:english
File Size:11.09 MB
Format:pdf
ISBNS:9781598632873, 9781598637748, 1598632876, 1598637746
Categories: Ebooks

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(Ebook) DarkBASIC Pro Game Programming 2nd Edition by Jonathan S Harbour, Joshua R Smith ISBN 1598632876 9781598632873

(Ebook) DarkBASIC Pro Game Programming 2nd Edition by Jonathan S Harbour, Joshua R Smith - Ebook PDF Instant Download/Delivery: 1598632876, 9781598632873
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Product details:

ISBN 10: 1598632876 
ISBN 13: 9781598632873
Author: Jonathan S Harbour, Joshua R Smith

Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games, Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!, Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBASIC Professional! Bring the "fun factor" back into game programming and let DarkBASIC Pro handle all the game mechanics behind the scenes--an easy-to-use language with powerful features. Create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBASIC runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games! Revives the language that most game programmers started with: BASIC.

(Ebook) DarkBASIC Pro Game Programming 2nd Table of contents:

  1. Welcome to DarkBASIC

  2. Introduction to Computer Programming

  3. Basic Commands, Variables, and Data Types

  4. Characters, Strings, and Text Output

  5. Repetition: Looping Commands

  6. Making Programs Think: Branching Statements and Subroutines

  7. More Power to the Numbers: Data Sequences and Arrays

  8. Number Crunching: Mathematical and Relational Operators and Commands

  9. Basic Graphics Commands

  10. Game Graphics: Learning to Use Bitmaps

  11. Drawing Animated Sprites

  12. Programming the Keyboard, Mouse, and Joystick

  13. Adding Sound Effects and Music to Your Game

  14. Loading and Saving Information Using Files

  15. Creating a 2D Arcade Game

  16. Tile-Based Scrolling and Level Editing

  17. Multiplayer Network Programming

  18. Fundamentals of 3D Graphics Programming

  19. Loading and Rendering 3D Models

  20. Creating a 3D Multiplayer Game

  21. Answers to the Chapter Quizzes

  22. Recommended Books and Web Sites

  23. ASCII Chart

  24. What's on the CD-ROM?

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Tags: Jonathan S Harbour, Joshua R Smith, DarkBASIC, Programming

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