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(Ebook) Creating Game Art for 3D Engines 1st Edition by Brad Strong ISBN 1584505486 9781584505488

  • SKU: EBN-1948598
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Instant download (eBook) Creating Game Art for 3D Engines (Game Development) after payment.
Authors:Brad Strong
Pages:336 pages.
Year:2007
Editon:1
Language:english
File Size:16.12 MB
Format:pdf
ISBNS:9781584505488, 9781584506041, 1584505486, 1584506040
Categories: Ebooks

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(Ebook) Creating Game Art for 3D Engines 1st Edition by Brad Strong ISBN 1584505486 9781584505488

(Ebook) Creating Game Art for 3D Engines 1st Edition by Brad Strong - Ebook PDF Instant Download/Delivery: 1584505486, 9781584505488
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Product details:

ISBN 10: 1584505486 
ISBN 13: 9781584505488
Author: Brad Strong

Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk 3ds Max to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game. Unlike other books that cover only art creation, Creating Game Art for 3D Engines teaches you how to create art specifically with the game engine in mind. All of the principles and techniques are universal and can be applied to any 3D software or game engine. Get ready to make your game ideas a reality! On the CD: -Sample characters and weapons -Sample pickups and script files -Screen captured movie tutorials -Trial version of the Torque Game Engine

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Tags: Brad Strong, Game, Engines

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