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(Ebook) Computer Games: Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida (eds.) ISBN 9783319054278, 9783319054285, 3319054279, 3319054287

  • SKU: EBN-4662810
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Instant download (eBook) Computer Games: Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers after payment.
Authors:Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida (eds.)
Pages:133 pages.
Year:2014
Editon:1
Publisher:Springer International Publishing
Language:english
File Size:2.94 MB
Format:pdf
ISBNS:9783319054278, 9783319054285, 3319054279, 3319054287
Categories: Ebooks

Product desciption

(Ebook) Computer Games: Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida (eds.) ISBN 9783319054278, 9783319054285, 3319054279, 3319054287

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.
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