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(Ebook) C in one hour a day 7th Edition by Jesse Liberty, Siddhartha Rao, Bradley Jones ISBN 0672329417 9780672329418

  • SKU: EBN-4098386
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Authors:Jesse Liberty; Siddhartha Rao; Bradley Jones
Pages:863 pages.
Year:2008
Editon:6th ed
Publisher:Sams Pub
Language:english
File Size:2.33 MB
Format:pdf
ISBNS:9780672329418, 0672329417
Categories: Ebooks

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(Ebook) C in one hour a day 7th Edition by Jesse Liberty, Siddhartha Rao, Bradley Jones ISBN 0672329417 9780672329418

(Ebook) C in one hour a day 7th Edition by Jesse Liberty, Siddhartha Rao, Bradley Jones - Ebook PDF Instant Download/Delivery: 0672329417, 9780672329418
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Product details:

ISBN 10: 0672329417 
ISBN 13: 9780672329418
Author: Jesse Liberty, Siddhartha Rao, Bradley Jones

Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C. Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It’s ideal for anyone who’s serious about truly mastering C – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/C++ Reserved Words C Common C Functions D Answers

(Ebook) C in one hour a day 7th Table of contents:

  1. Getting Started

  2. The Anatomy of a C++ Program

  3. Using Variables, Declaring Constants

  4. Managing Arrays and Strings

  5. Working with Expressions, Statements, and Operators

  6. Organizing Code with Functions

  7. Controlling Program Flow

  8. Pointers Explained

  9. Exploiting References

  10. Classes and Objects

  11. Implementing Inheritance

  12. Polymorphism

  13. Operator Types and Operator Overloading

  14. Casting Operators

  15. An Introduction to Macros and Templates

  16. An Introduction to the Standard Template Library

  17. The STL string Class

  18. STL Dynamic Array Classes

  19. STL list

  20. STL set and multiset

  21. STL map and multimap

  22. Understanding Function Objects

  23. STL Algorithms

  24. Adaptive Containers: stack and queue

  25. Working with Bit Flags Using STL

  26. Understanding Smart Pointers

  27. Working with Streams

  28. Exception Handling

  29. Tapping Further into the Preprocessor

  30. Working with Numbers: Binary and Hexadecimal

  31. C++ Keywords

  32. Operator Precedence

  33. Answers

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Tags: Jesse Liberty, Siddhartha Rao, Bradley Jones, hour, day

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