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(Ebook) C# Game Programming Cookbook for Unity 3D by Jeff W. Murray ISBN 9780367321642, 9780367321703, 9780429317132, 0367321645, 036732170X, 0429317131

  • SKU: EBN-23278264
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4.7

6 reviews
Instant download (eBook) C# Game Programming Cookbook for Unity 3D after payment.
Authors:Jeff W. Murray
Pages:450 pages.
Year:2021
Editon:2
Publisher:CRC Press
Language:english
File Size:6.54 MB
Format:pdf
ISBNS:9780367321642, 9780367321703, 9780429317132, 0367321645, 036732170X, 0429317131
Categories: Ebooks

Product desciption

(Ebook) C# Game Programming Cookbook for Unity 3D by Jeff W. Murray ISBN 9780367321642, 9780367321703, 9780429317132, 0367321645, 036732170X, 0429317131

This second edition of C# Game Programming Cookbook for Unity expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading and audio ducking effects. Or, dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focusing on programming, structure and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance and scriptable objects. Three fully playable example games with source code: 2D infinite runner, an arena blaster and an isometric racing game. The script library includes a base game manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers and more. 
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