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10 reviews(Ebook) C++ for Dummies 7th Edition by Stephen Randy Davis - Ebook PDF Instant Download/Delivery: 9781118823774 ,111882377X
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ISBN 10: 111882377X
ISBN 13: 9781118823774
Author: Stephen Randy Davis
The best-selling C++ For Dummies book makes C++ easier!
C++ For Dummies, 7th Edition is the best-selling C++ guide on the market, fully revised for the 2014 update. With over 60% new content, this updated guide reflects the new standards, and includes a new Big Data focus that highlights the use of C++ among popular Big Data software solutions. The book provides step-by-step instruction from the ground up, helping beginners become programmers and allowing intermediate programmers to sharpen their skills. The companion website provides all code mentioned in the text, an updated GNU_C++, the new C++ compiler, and other applications. By the end of the first chapter, you will have programmed your first C++ application!
As one of the most commonly used programming languages, C++ is a must-have skill for programmers who wish to remain versatile and marketable. C++ For Dummies, 7th Edition provides clear, concise, expert instruction, which is organized for easy navigation and designed for hands-on learning. Whether you're new to programming, familiar with other languages, or just getting up to speed on the new libraries, features, and generics, this guide provides the information you need.
The book incorporates the newest C++ features into the fundamental instruction, allowing beginners to learn the update as they learn the language. Staying current on the latest developments is a crucial part of being a programmer, and C++ For Dummies, 7th Edition gets you started off on the right foot.
(Ebook) C++ for Dummies 7th Edition Table of contents:
Part I: Getting Started with C++ Programming
Chapter 1: Writing Your First C++ Program
Grasping C++ Concepts
Installing Code::Blocks
Windows
Ubuntu Linux
Macintosh
Creating Your First C++ Program
Creating a project
Entering the C++ code
Cheating
Building your program
Executing Your Program
Reviewing the Annotated Program
Examining the framework for all C++ programs
Clarifying source code with comments
Basing programs on C++ statements
Writing declarations
Generating output
Calculating Expressions
Storing the results of an expression
Examining the remainder of Conversion
Chapter 2: Declaring Variables Constantly
Declaring Variables
Declaring Different Types of Variables
Reviewing the limitations of integers in C++
Solving the truncation problem
Looking at the limits of floating point numbers
Declaring Variable Types
Types of constants
Range of Numeric Types
Special characters
Wide Loads on Char Highway
Are These Calculations Really Logical?
Mixed Mode Expressions
Automatic Declarations
Chapter 3: Performing Mathematical Operations
Performing Simple Binary Arithmetic
Decomposing Expressions
Determining the Order of Operations
Performing Unary Operations
Using Assignment Operators
Chapter 4: Performing Logical Operations
Why Mess with Logical Operations?
Using the Simple Logical Operators
Storing logical values
Using logical int variables
Be careful performing logical operations on floating-point variables
Expressing Binary Numbers
The decimal number system
Other number systems
The binary number system
Performing Bitwise Logical Operations
The single-bit operators
Using the bitwise operators
A simple test
Chapter 5: Controlling Program Flow
Controlling Program Flow with the Branch Commands
Executing Loops in a Program
Looping while a condition is true
Using the autoincrement/autodecrement feature
Using the for loop
Avoiding the dreaded infinite loop
For each his own
Applying special loop controls
Nesting Control Commands
Switching to a Different Subject?
Part II: Becoming a Functional C++Programmer
Chapter 6: Creating Functions
Writing and Using a Function
Defining our first function
Defining the sumSequence() function
Calling the function sumSequence()
Divide and conquer
Understanding the Details of Functions
Understanding simple functions
Understanding functions with arguments
Overloading Function Names
Defining Function Prototypes
Defaulting Arguments
Passing by Value and Passing by Reference
Variable Storage Types
Chapter 7: Storing Sequences in Arrays
Arraying the Arguments for Arrays
Using an array
Initializing an array
Accessing too far into an array
Arraying range-based for loops
Defining and using arrays of arrays
Using Arrays of Characters
Creating an array of characters
Creating a string of characters
Manipulating Strings with Character
Adding Some Library Functions
Making Room for Wide Strings
Chapter 8: Taking a First Look at C++ Pointers
Variable Size
What’s in an Address?
Address Operators
Using Pointer Variables
Using different types of pointers
Passing Pointers to Functions
Passing by value
Passing pointer values
Passing by reference
Constant const Irritation
Making Use of a Block of Memory Called the Heap
Limited scope
Examining the scope problem
Providing a solution using the heap
Chapter 9: Taking a Second Look at C++ Pointers
Defining Operations on Pointer Variables
Reexamining arrays in light of pointer variables
Applying operators to the address of an array
Expanding pointer operations to a string
Justifying pointer-based string manipulation
Applying operators to pointer types other than char
Contrasting a pointer with an array
When Is a Pointer Not?
Declaring and Using Arrays of Pointers
Utilizing arrays of character strings
Accessing the arguments to main()
Chapter 10: The C++ Preprocessor
What Is a Preprocessor?
Including Files
#Defining Things
Okay, how about not #defining things?
Enumerating other options
Including Things #if I Say So
Intrinsically Defined Objects
Typedef
Part III: Introduction to Classes
Chapter 11: Examining Object-Oriented Programming
Abstracting Microwave Ovens
Preparing functional nachos
Preparing object-oriented nachos
Classifying Microwave Ovens
Why Classify?
Chapter 12: Adding Class to C++
Introducing the Class
The Format of a Class
Accessing the Members of a Class
Activating Our Objects
Simulating real-world objects
Why bother with member functions?
Adding a Member Function
Calling a Member Function
Accessing other members from a member function
Scope Resolution (And I Don’t Mean How Well Your Telescope Works)
Defining a Member Function in the Class
Keeping a Member Function after Class
Overloading Member Functions
Chapter 13: Point and Stare at Objects
Declaring Arrays of Objects
Declaring Pointers to Objects
Dereferencing an object pointer
Pointing toward arrow pointers
Passing Objects to Functions
Calling a function with an object value
Calling a function with an object pointer
Calling a function by using the reference operator
Why Bother with Pointers or References?
Returning to the Heap
Allocating heaps of objects
When memory is allocated for you
Linking Up with Linked Lists
Performing other operations on a linked list
Hooking up with a LinkedListData program
Ray of Hope: A List of Containers Linked to the C++ Library
Chapter 14: Protecting Members: Do Not Disturb
Protecting Members
Why you need protected members
Discovering how protected members work
Making an Argument for Using Protected Members
Protecting the internal state of the class
Using a class with a limited interface
Giving Non-member Functions Access to Protected Members
Chapter 15: “Why Do You Build Me Up, Just toTear Me Down, Baby?”
Creating Objects
Using Constructors
Constructing a single object
Constructing multiple objects
Constructing a duplex
Dissecting a Destructor
Why you need the destructor
Working with destructors
Chapter 16: Making Constructive Arguments
Outfitting Constructors with Arguments
Using a constructor
Placing Too Many Demands on the Carpenter: Overloading the Constructor
Defaulting Default Constructors
Constructing Class Members
Constructing a complex data member
Constructing a constant data member
Reconstructing the Order of Construction
Local objects construct in order
Static objects construct only once
All global objects construct before main()
Global objects construct in no particular order
Members construct in the order in which they are declared
Destructors destruct in the reverse order of the constructors
Constructing Arrays
Constructors as a Form of Conversion
Chapter 17: The Copy/Move Constructor
Copying an Object
Why you need the copy constructor
Using the copy constructor
The Automatic Copy Constructor
Creating Shallow Copies versus Deep Copies
It’s a Long Way to Temporaries
Avoiding temporaries, permanently
The move constructor
Chapter 18: Static Members: Can Fabric Softener Help?
Defining a Static Member
Why you need static members
Using static members
Referencing static data members
Uses for static data members
Declaring Static Member Functions
What Is this About Anyway?
Part IV: Inheritance
Chapter 19: Inheriting a Class
Do I Need My Inheritance?
How Does a Class Inherit?
Using a subclass
Constructing a subclass
Destructing a subclass
Inheriting constructors
Having a HAS_A Relationship
Chapter 20: Examining Virtual Member Functions: Are They for Real?
Why You Need Polymorphism
How Polymorphism Works
When Is a Virtual Function Not?
Considering Virtual Considerations
Chapter 21: Factoring Classes
Factoring
Implementing Abstract Classes
Describing the abstract class concept
Making an honest class out of an abstract class
Passing abstract classes
Part V: Security
Chapter 22: A New Assignment Operator, Should You Decide to Accept It
Comparing Operators with Functions
Inserting a New Operator
Creating Shallow Copies Is a Deep Problem
Overloading the Assignment Operator
Overloading the Subscript Operator
The Move Constructor and Move Operator
Chapter 23: Using Stream I/O
How Stream I/O Works
Default stream objects
Stream Input/Output
Open modes
Hey, file, what state are you in?
Can you show me an example?
Other Methods of the Stream Classes
Reading and writing streams directly
Controlling format
What's up with endl?
Positioning the pointer within a file
Using the stringstream Subclasses
Manipulating Manipulators
Chapter 24: Handling Errors — Exceptions
Justifying a New Error Mechanism?
Examining the Exception Mechanism
What Kinds of Things Can I Throw?
Just Passing Through
Chapter 25: Inheriting Multiple Inheritance
Describing the Multiple Inheritance Mechanism
Straightening Out Inheritance Ambiguities
Adding Virtual Inheritance
Constructing the Objects of Multiple Inheritance
Voicing a Contrary Opinion
Chapter 26: Tempting C++ Templates
Generalizing a Function into a Template
Class Templates
Tips for Using Templates
External Template Instantiations
Implementing an Initializer List
Chapter 27: Standardizing on the Standard Template Library
The string Container
Iterating through Lists
Making your way through a list
Operations on an entire list
Can you show me an example?
Chapter 28: Writing Hacker-Proof Code
Understanding the Hacker's Motives
Understanding Code Injection
Examining an example SQL injection
Avoiding code injection
Overflowing Buffers for Fun and Profit
Can I see an example?
How does a call stack up?
Hacking BufferOverflow
Avoiding buffer overflow — first attempt
Avoiding buffer overflow — second attempt
Another argument for the string class
Why not always use string functions?
Part VI: The Part of Tens
Chapter 29: Ten Ways to Avoid Adding Bugs to Your Program
Enable All Warnings and Error Messages
Adopt a Clear and Consistent Coding Style
Limit the Visibility
Comment Your Code While You Write It
Single-Step Every Path at Least Once
Avoid Overloading Operators
Manage the Heap Systematically
Use Exceptions to Handle Errors
Declare Destructors Virtual
Avoid Multiple Inheritance
Chapter 30: Ten Ways to Protect Your Programs from Hackers
Don't Make Assumptions about User Input
Handle Failures Gracefully
Maintain a Program Log
Follow a Good Development Process
Implement Good Version Control
Authenticate Users Securely
Manage Remote Sessions
Obfuscate Your Code
Sign Your Code With a Digital Certificate
Use Secure Encryption Wherever Necessary
About the Author
Cheat Sheet
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Tags: Stephen Randy Davis, , C++, Dummies