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(Ebook) Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5 by Marcos Romero, Brenden Sewell, Luis Cataldi ISBN 9781801818698, 180181869X

  • SKU: EBN-43097138
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Instant download (eBook) Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5 after payment.
Authors:Marcos Romero, Brenden Sewell, Luis Cataldi
Pages:568 pages.
Year:2022
Editon:3
Publisher:Packt Publishing Ltd
Language:english
File Size:44.45 MB
Format:pdf
ISBNS:9781801818698, 180181869X
Categories: Ebooks

Product desciption

(Ebook) Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5 by Marcos Romero, Brenden Sewell, Luis Cataldi ISBN 9781801818698, 180181869X

Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color Key Features • Design a fully functional game in UE5 without writing a single line of code • Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence • Deploy your game on multiple platforms and share it with the world Book Description Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience. What you will learn • Understand programming concepts in Blueprints • Create prototypes and iterate new game mechanics rapidly • Build user interface elements and interactive menus • Use advanced Blueprint nod
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