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(Ebook) Beginning Game AI with Unity: Programming Artificial Intelligence with C# by Sebastiano M. Cossu ISBN 9781484263549, 9781484263556, 1484263545, 1484263553

  • SKU: EBN-22417582
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Instant download (eBook) Beginning Game AI with Unity: Programming Artificial Intelligence with C# after payment.
Authors:Sebastiano M. Cossu
Pages:0 pages.
Year:2021
Editon:1st ed.
Publisher:Apress
Language:english
File Size:3.64 MB
Format:pdf
ISBNS:9781484263549, 9781484263556, 1484263545, 1484263553
Categories: Ebooks

Product desciption

(Ebook) Beginning Game AI with Unity: Programming Artificial Intelligence with C# by Sebastiano M. Cossu ISBN 9781484263549, 9781484263556, 1484263545, 1484263553

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
What You Will Learn

  • Understand the fundamentals of AI
  • Create gameplay-based AI to address navigation and decision-making problems
  • Put into practice graph theory and behavior models
  • Address pathfinding problems
  • Use the A* algorithm, the deus ex machina of pathfinding algorithms
  • Create a mini stealth game
Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

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