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(Ebook) Beginning DirectX 11 Game Programming 1st Edition by Allen Sherrod, Wendy Jones ISBN 978-1435458956 1435458958

  • SKU: EBN-2251968
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Authors:Allen Sherrod, Wendy Jones
Pages:385 pages.
Year:2011
Editon:1
Publisher:Course Technology PTR
Language:english
File Size:3.13 MB
Format:pdf
ISBNS:1435458958, 1435458966
Categories: Ebooks

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(Ebook) Beginning DirectX 11 Game Programming 1st Edition by Allen Sherrod, Wendy Jones ISBN 978-1435458956 1435458958

(Ebook) Beginning DirectX 11 Game Programming  1st Edition by Allen Sherrod, Wendy Jones - Ebook PDF Instant Download/Delivery: 978-1435458956, 1435458958
Full download (Ebook) Beginning DirectX 11 Game Programming  1st Edition after payment

Product details: 

ISBN 10:1435458958

ISBN 13: 978-1435458956

Author: Allen Sherrod, Wendy Jones 

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games.
 

Table of contents: 

  1. The What, Why, and How of DirectX

  2. Your First DirectX Program

  3. 2D Rendering

  4. Text and Font Rendering

  5. Input Detection and Response

  6. Audio in DirectX

  7. 3D Primer

  8. Shaders and Effects

  9. Cameras and Models in Direct3D

  10. Conclusions


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Tags: Allen Sherrod, Wendy Jones, Beginning DirectX, Game Programming

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