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(Ebook) Artificial Intelligence for Computer Games: An Introduction by John David Funge (Author) ISBN 9780367446567, 9780429063039, 9781439864807, 9781568812083, 9781568815367, 9781568816104, 0367446561, 0429063032, 1439864802

  • SKU: EBN-11965658
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Authors:John David Funge (Author)
Year:2004
Editon:1
Publisher:A K Peters/CRC Press
Language:english
File Size:16.81 MB
Format:pdf
ISBNS:9780367446567, 9780429063039, 9781439864807, 9781568812083, 9781568815367, 9781568816104, 0367446561, 0429063032, 1439864802
Categories: Ebooks

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(Ebook) Artificial Intelligence for Computer Games: An Introduction by John David Funge (Author) ISBN 9780367446567, 9780429063039, 9781439864807, 9781568812083, 9781568815367, 9781568816104, 0367446561, 0429063032, 1439864802

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem
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