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(Ebook) Arduino A Quick Start Guide 1st Edition by Maik Schmidt ISBN 1934356662 9781934356661

  • SKU: EBN-5476694
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Authors:Maik Schmidt
Pages:296 pages.
Year:2011
Editon:1
Publisher:Pragmatic Bookshelf
Language:english
File Size:9.19 MB
Format:pdf
ISBNS:9781934356661, 1934356662
Categories: Ebooks

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(Ebook) Arduino A Quick Start Guide 1st Edition by Maik Schmidt ISBN 1934356662 9781934356661

(Ebook) Arduino A Quick Start Guide 1st Edition by Maik Schmidt - Ebook PDF Instant Download/Delivery: 1934356662, 9781934356661
Full download (Ebook) Arduino A Quick Start Guide 1st Edition after payment

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ISBN 10: 1934356662 
ISBN 13: 9781934356661
Author: Maik Schmidt

Arduino is an open-source platform that makes DIY electronics projects easier than ever. Gone are the days when you had to learn electronics theory and arcane programming languages before you could even get an LED to blink. Now, with this new edition of the bestsellingArduino: A Quick-Start Guide, readers with no electronics experience can create their first gadgets quickly. This book is up-to-date for the new Arduino Zero board, with step-by-step instructions for building a universal remote, a motion-sensing game controller, and many other fun, useful projects.

This Quick-Start Guide is packed with fun, useful devices to create, with step-by-step instructions and photos throughout. You'll learn how to connect your Arduino to the Internet and program both client and server applications. You'll build projects such as your own motion-sensing game controller with a three-axis accelerometer, create a universal remote with an Arduino and a few cheap parts, build your own burglar alarm that emails you whenever someone's moving in your living room, build binary dice, and learn how to solder. In one of several new projects in this edition, you'll create your own video game console that you can connect to your TV set.

This book is completely updated for the new Arduino Zero board and the latest advances in supporting software and tools for the Arduino. Sidebars throughout the book point you to exciting real-world projects using the Arduino, exercises extend your skills, and "What If It Doesn't Work" sections help you troubleshoot common problems.

With this book, beginners can quickly join the worldwide community of hobbyists and professionals who use the Arduino to prototype and develop fun, useful inventions.

(Ebook) Arduino A Quick Start Guide 1st Table of contents:

Part I. Getting Started with Arduino
1. Welcome to the Arduino
 What You Need
 What Exactly Is an Arduino?
 Exploring the Arduino Board
 Installing the Arduino IDE
 Meeting the Arduino IDE
 Hello, World!
 Compiling and Uploading Programs
 What If It Doesn’t Work?
 Exercises
2. Creating Bigger Projects with the Arduino
 What You Need
 Managing Projects and Sketches
 Changing Preferences
 Using Serial Ports
 What If It Doesn’t Work?
 Exercises
Part II. Eleven Arduino Projects
3. Building Binary Dice
 What You Need
 Working with Breadboards
 Using an LED on a Breadboard
 First Version of a Binary Die
 Working with Buttons
 Adding Your Own Button
 Building a Dice Game
 What If It Doesn’t Work?
 Exercises
4. Building a Morse Code Generator Library
 What You Need
 Learning the Basics of Morse Code
 Building a Morse Code Generator
 Fleshing Out the Morse Code Generator’s Interface
 Outputting Morse Code Symbols
 Installing and Using the Telegraph Class
 Publishing Your Own Library
 What If It Doesn’t Work?
 Exercises
5. Sensing the World Around Us
 What You Need
 Measuring Distances with an Ultrasonic Sensor
 Increasing Precision Using Floating-Point Numbers
 Increasing Precision Using a Temperature Sensor
 Creating Your Own Dashboard
 What If It Doesn’t Work?
 Exercises
6. Building a Motion-Sensing Game Controller
 What You Need
 Wiring Up the Accelerometer
 Bringing Your Accelerometer to Life
 Finding and Polishing Edge Values
 Building Your Own Game Controller
 More Projects
 What If It Doesn’t Work?
 Exercises
7. Writing a Game for the Motion-Sensing Game Controller
 Writing a GameController Class
 Creating the Game
 What If It Doesn’t Work?
 Exercises
8. Generating Video Signals with an Arduino
 What You Need
 How Analog Video Works
 Building a Digital-to-Analog Converter (DAC)
 Connecting the Arduino to Your TV Set
 Using the TVout Library
 Building a TV Thermometer
 Working with Graphics in TVout
 What If It Doesn’t Work?
 Exercises
9. Tinkering with the Wii Nunchuk
 What You Need
 Wiring a Wii Nunchuk
 Talking to a Nunchuk
 Building a Nunchuk Class
 Using Our Nunchuk Class
 Creating Your Own Video Game Console
 Creating Your Own Video Game
 What If It Doesn’t Work?
 Exercises
10. Networking with Arduino
 What You Need
 Using Your PC to Transfer Sensor Data to the Internet
 Registering an Application with Twitter
 Tweeting Messages with Processing
 Communicating Over Networks Using an Ethernet Shield
 Using DHCP and DNS
 What If It Doesn’t Work?
 Exercises
11. Creating a Burglar Alarm with Email Notification
 What You Need
 Emailing from the Command Line
 Emailing Directly from an Arduino
 Detecting Motion Using a Passive Infrared Sensor
 Bringing It All Together
 What If It Doesn’t Work?
 Exercises
12. Creating Your Own Universal Remote Control
 What You Need
 Understanding Infrared Remote Controls
 Grabbing Remote Control Codes
 Cloning a Remote
 Controlling Infrared Devices Remotely with Your Browser
 Building an Infrared Proxy
 What If It Doesn’t Work?
 Exercises
13. Controlling Motors with Arduino
 What You Need
 Introducing Motors
 First Steps with a Servo Motor
 Building a Blaminatr
 What If It Doesn’t Work?
 Exercises

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Tags: Maik Schmidt, Arduino, Guide

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