logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

(Ebook) Approaches To Videogame Discourse: Lexis, Interaction, Textuality by Astrid Ensslin, Isabel Balteiro ISBN 9781501338458, 9781501338465, 9781501338472, 1501338455, 1501338463, 1501338471

  • SKU: EBN-11133160
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

0.0

0 reviews
Instant download (eBook) Approaches To Videogame Discourse: Lexis, Interaction, Textuality after payment.
Authors:Astrid Ensslin, Isabel Balteiro
Pages:331 pages.
Year:2019
Editon:1st Edition
Publisher:Bloomsbury Academic/Bloomsbury Publishing
Language:english
File Size:25.53 MB
Format:pdf
ISBNS:9781501338458, 9781501338465, 9781501338472, 1501338455, 1501338463, 1501338471
Categories: Ebooks

Product desciption

(Ebook) Approaches To Videogame Discourse: Lexis, Interaction, Textuality by Astrid Ensslin, Isabel Balteiro ISBN 9781501338458, 9781501338465, 9781501338472, 1501338455, 1501338463, 1501338471

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, “Lexicology, Localisation and Variation,” chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. “Player Interactions” moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, “Beyond the 'Text',” scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products