logo
Product categories

EbookNice.com

Most ebook files are in PDF format, so you can easily read them using various software such as Foxit Reader or directly on the Google Chrome browser.
Some ebook files are released by publishers in other formats such as .awz, .mobi, .epub, .fb2, etc. You may need to install specific software to read these formats on mobile/PC, such as Calibre.

Please read the tutorial at this link.  https://ebooknice.com/page/post?id=faq


We offer FREE conversion to the popular formats you request; however, this may take some time. Therefore, right after payment, please email us, and we will try to provide the service as quickly as possible.


For some exceptional file formats or broken links (if any), please refrain from opening any disputes. Instead, email us first, and we will try to assist within a maximum of 6 hours.

EbookNice Team

Affective and emotional aspects of human-computer interaction : game-based and innovative learning approaches by Pivec, Maja instant download

  • SKU: EBN-239662832
Zoomable Image
$ 32 $ 40 (-20%)

Status:

Available

4.5

6 reviews
Instant download (eBook) Affective and emotional aspects of human-computer interaction : game-based and innovative learning approaches after payment.
Authors:Pivec, Maja
Pages:updating ...
Year:2006
Publisher:Amsterdam ; Washington, DC : IOS Press
Language:english
File Size:22.01 MB
Format:pdf
Categories: Ebooks

Product desciption

Affective and emotional aspects of human-computer interaction : game-based and innovative learning approaches by Pivec, Maja instant download

1 online resource (xiv, 317 pages) :, The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience, Papers presented at the interdisciplinary workshop \"Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches.\", Includes bibliographical references and index, Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model, Print version record, Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002, digitized 2010
*Free conversion of into popular formats such as PDF, DOCX, DOC, AZW, EPUB, and MOBI after payment.

Related Products