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(Ebook) Advanced Graphics Programming using OpenGL 1st Edition by McReynolds T, Blythe D ISBN 9780080475721

  • SKU: EBN-4159370
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Authors:McReynolds T., Blythe D.
Pages:673 pages.
Year:2005
Publisher:Elsevier
Language:english
File Size:4.27 MB
Format:pdf
Categories: Ebooks

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(Ebook) Advanced Graphics Programming using OpenGL 1st Edition by McReynolds T, Blythe D ISBN 9780080475721

(Ebook) Advanced Graphics Programming using OpenGL 1st Edition by McReynolds T, Blythe D - Ebook PDF Instant Download/Delivery: 9780080475721
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Product details:

ISBN 13: 9780080475721
Author: McReynolds T, Blythe D

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.
- Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems.
- Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment.
- Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.

(Ebook) Advanced Graphics Programming using OpenGL 1st Table of contents:

  1. Computer Graphics Intro and OpenGL

  2. Concepts

  3. Geometry Representation & Modeling

  4. 3D Transformations

  5. Color, Lighting, and Surface Attributes

  6. Rasterization

  7. Images as Primitives

  8. OpenGL Virtues

  9. Image Processing

  10. Texture Mapping

  11. Window System Integration

  12. Hardware Implementations of the Pipeline

  13. Multiple Rendering Passes

  14. Texture Mapping

  15. Lighting

  16. Blending and Compositing

  17. Transparency

  18. Antialiasing

  19. Image Processing

  20. Transform Techniques

  21. CAD & Modeling

  22. Scene Realism

  23. Natural Phenomena

  24. Special Effects

  25. Illustration and Artistic Techniques

  26. Scientific Visualization

  27. Performance Measurement & Tuning

  28. Visual Simulation and Entertainment

  29. Portability Considerations

  30. OpenGL Extensions

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Tags: McReynolds T, Blythe D, Graphics, Programming

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