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3ds Max 4 media animation by Chismar, John P instant download

  • SKU: EBN-238508040
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$ 32 $ 40 (-20%)

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4.9

39 reviews
Instant download (eBook) 3ds Max 4 media animation after payment.
Authors:Chismar, John P
Pages:updating ...
Year:2001
Edition:Pap/Cdr edition
Publisher:Indianapolis : New Riders
Language:english
File Size:35.64 MB
Format:pdf
Categories: Ebooks

Product desciption

3ds Max 4 media animation by Chismar, John P instant download

xviii, 570 p. : 23 cm. +, Funhouse -- Erecting the Simple Billboard Objects -- Creating the Shapes -- Setting Up the Flaming Billboard Backdrop -- Working with the Clown's Body -- Creating the Clown Hands -- Building the Clown's Head -- Finishing the Billboard -- Building the Funhouse Type -- Creating the Type Objects -- Painting the Funhouse Type Objects -- Finishing the Billboard -- Working with the Billboard -- Creating the Lighting Fixtures and the Billboard Post and Applying the Lighting -- Creating the Funhouse Environment and Special Effects -- Setting Up the Funhouse Environment -- Creating the Camera Animation -- Creating the Background Environment -- Adding Special Effects -- Tweaking the Scene -- Brightening the Colors of the Billboard -- Illuminating the Funhouse Type -- Finishing the Funhouse Animation -- Animating the Head Object -- Animating the Hands -- Animating the Lights -- Smashing the Bulb -- Adding Lightning -- Rendering the Animation -- 2002 Vote Machine -- Building the Vote Machine -- Using an Adobe Illustrator File to Create the 2002 Vote Machine -- Correcting Problems That Occur in Imported Files -- Scaling and Neatening the Imported Shape -- Improving the Screen -- Adjusting the Vertices in the Body -- Working on the Back Foot -- Fixing the Legs, Keyboard, and Remaining Feet -- Assembling the 2002 Vote Machine -- Putting the Objects Together -- The Body Object -- The Legs -- The Keyboard -- The Monitor -- The Armature -- Attaching the Keyboard to the Body -- Attaching the Monitor to the Body -- Creating the Monitor Armature Hierarchy -- Adding Materials to the Vote Machine and Creating the Environment -- Adding Materials to the Vote Machine -- Creating the Metal Material for the Body of the Vote Machine -- Creating the Material for the Faceplate of the Vote Machine -- Creating the Material for the Monitor Screen -- Creating the 2002 VOTE Environment -- Finishing the Hierarchy -- Instancing the Vote Machine -- Creating the Circle Star…
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