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3D game programming all in one by Finney, Kenneth C instant download

  • SKU: EBN-238508038
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Instant download (eBook) 3D game programming all in one after payment.
Authors:Finney, Kenneth C
Pages:updating ...
Year:2004
Publisher:Boston, MA : Thomson/Course Technology
Language:english
File Size:38.53 MB
Format:pdf
Categories: Ebooks

Product desciption

3D game programming all in one by Finney, Kenneth C instant download

1 online resource (xxxi, 812 pages) :, Includes index, Print version record, Introduction -- Chapter 1 Introduction to 3D Game Development -- The Computer Game Industry -- 3D Game Genres and Styles -- Game Platforms -- Game Developer Roles -- Publishing Your Game -- Elements of a 3D Game -- Game Engine -- Scripts -- Graphical User Interface -- Models -- Textures -- Sound -- Music -- Support Infrastructure -- The Torque Game Engine -- Descriptions -- Using Torque in This Book -- Moving Right Along -- Chapter 2 Introduction to Programming -- UltraEdit-32 -- Program Setup and Configuration -- Setting Up Projects and Files -- Search and Replace, Find in Files -- grep -- Bookmarks -- Macros -- UltraEdit Review -- Controlling Computers with Programs -- Programming Concepts -- How to Create and Run the Example Programs -- Hello World -- Expressions -- Variables -- Operators -- Loops -- Functions -- Conditional Expressions -- Branching -- Debugging and Problem Solving -- Best Practices -- Moving Right Along -- Chapter 3 3D Programming Concepts -- 3D Concepts -- Coordinate Systems -- 3D Models -- 3D Shapes -- Displaying 3D Models -- Transformation -- Rendering -- Scene Graphs -- 3D Audio -- 3D Programming -- Programmed Translation, Programmed Rotation -- Programmed Scaling -- Programmed Animation -- 3D Audio -- Moving Right Along -- Chapter 4 Game Programming -- Torque Script -- Strings -- Objects -- DataBlocks -- Game Structure -- Server versus Client Design Issues -- Common Functionality -- Preparation -- Root Main -- Control Main -- Initialization -- Client -- Server -- Player -- Running Emaga4 -- Moving Right Along -- Chapter 5 Game Play -- The Changes -- Folders -- Modules -- Control Modules -- control/main.cs -- Client Control Modules -- control/client/client.cs -- control/client/interfaces/menuscreen.gui, Control/client/interfaces/playerinterface.gui -- control/client/interfaces/splashscreen.gui -- control/client/misc/screens.cs -- control/client/misc/presetkeys.cs…
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